Purpose of Design

When players are unfamiliar with the map in the early stages of the game, they may struggle to quickly reach the combat target points after the game starts. Therefore, this guiding line design is proposed as an initial method to guide players. The design can be adjusted later if a mini-map or zipline feature is added.

Functionality Description

Each team will have one guiding line from the spawn point to near Tower 1, with the route roughly overlapping the main path.

1. Trigger Logic

The guiding line is triggered at the start of the game and disappears after approximately 30 seconds. The 30-second duration is an estimated time and should be configurable for designers to adjust as needed.

Process for the guiding line’s appearance and disappearance

Process for the guiding line’s appearance and disappearance

2. Team Differentiation

Both teams' guiding lines are blue. The "team affiliation" property of the guiding line will be used to distinguish between allies and enemies. The enemy team’s guiding line will not be visible to the player.

Blue guiding line in Overwatch 2's Attack-Defend mode

Blue guiding line in Overwatch 2's Attack-Defend mode

3. Starting Point & Ending Point

The starting point of the guiding line will be set at a point near the player's spawn point in the respawn room, which can be customized by the designer. The endpoint will be set near Tower 1.

Schematic of the guiding line's path

Schematic of the guiding line's path

Ending Point

Ending Point

Starting Point

Starting Point

Implementation Method

1. Add New Spline Actor

A new configurable spline actor named BP_RPVP_Guideline will be added to support the guiding line feature.

The actor should include the following: